
A game publisher engaged our team to create a new casual title built around a merge-based progression system. Over a six-week development cycle, we produced a multi-platform release ready for global distribution
The client required a lightweight, approachable game featuring simple merging interactions as its core loop.
Our team was responsible for end-to-end game development, cross-platform localization, and UI/UX visual design
Players move objects with swipes to merge them into higher-level items. Once an item reaches its maximum level, it converts into crystals — the in-game currency used to purchase bonuses.
To support this, we created:
The production cycle included:
The final product was a fully developed, multi-platform casual game with clear onboarding, refined visuals, and a reward structure that supports sustained player interest